I played with most/all of the restrictions mentioned here (no DLC, route bonuses, link bonuses, visitor bonuses, buying skills, or buying stuff from other people's M圜astle), which is also a good unit review for reference. I'll be going over gameplay details, so be wary of spoilers.Ĭonquest is an intense turn-based strategy experience, especially on Lunatic. This "blog" (which is mostly a unit review) includes gameplay and strategy notes from my Fire Emblem Fates Conquest playthrough. I almost always marry her to Arthur and dump both for their kid.FE Fates Conquest (Lunatic) - Gameplay Notes Knight to Great Knight is a perfectly fine path for her, but Archer and Kinshi completely breaks large parts of the endgame. You don't do it because it's optimal but because it's funny, and it works as long as you don't need her to heal or use offensive staves. She will also be fast enough to double most enemies and still be relatively tanky. ![]() At 10/1 she will usually have around 18 strength and the early promotion means she should have Tomebreaker well before end game. Walla" post="518242776 posted: Effie: She will always be strong. If you're using DLC/Castle rewards/visiting other castles this all goes out the window, of course. You can get one or two units moved around okay, but past that it becomes impractical until a good ways into the game. Theshim" post="518240109 posted:One of the issues with some of the considerations for characters is that many of them require reclassing, often as soon as possible, and seals are very much at a premium for Conquest's earlygame. My Rating: I don't know what "puissance" means Can struggle to take hits outside of her default class.Slow in her default class, bad luck with speed can keep her slow forever.Solidly defensive thanks to her class even if her natural bulk is mediocre.Provides great pair-up bonuses and will prodive almost any child with high growths.One of the few units to be able to access the Archer class without marrying an Archer talent Corrin. ![]() Absurd strength growth and damage boosting personal skill allows for potential OHKOs, potentially bypassing tricky skills.Archer Effie has surpisingly similar stats to Archer Mozu except without the bad earlygame and the nonexistant bulk. Alternatively, the Archer class allows Effie to be a deadly force from far away, and gives her the Kinshi Knight promotion option, a flying archer that can also make use of her lance rank. The Fighter & Cavalier classes are both options she can grab from marrying either Arthur or Silas, the former leaning into her high speed and power and the latter allowing her to get the Elbow Room and Defender skills to stack her potential damage even higher while keeping her lance rank. General sacrifices any pretense of doubling with her naturally high speed growth for even better offense and defense, while Great Knight massively increases her mobility and lets her bring the pain straight to her foes. Achieving OHKOs is entirely within Effie's power and given a good enough weapon she can even continute to make them into the endgame. Her defenses aren't unimpeachable (if you want a tanky unit then just pair her up with someone else, she'll give them +4 defense), but they're still pretty great and they let her safely approach an enemy to absolutely thwomp them to death. The Archer class however is a surprisingly good option for her, and not one that's too difficult to unlock either.Īs a Knight Effie can still be pretty great. Dark Mage is also completely useless for a unit with infinite str and no magic. What's even more dire is her reclass options - Troubadour is absolutely 0 help to her at all, and she gets it not only from heart seals but also her easiest A+ support to unlock. Her base stats are fine, but low speed and 4 move can put a damper on even the best stats. If you looked at Effie's growths you'd think she's the best unit ever made, but unfortunately you've got to consider her join situation too. It's Effie, it's Effie, it's Effie! Her strength growth is 80%. Personal Skill: Puissance (If user's strength > enemy strength + 5, deal 3 more damage in battle per attack) A+ Support Classes: Elise (Troubadour), Mozu (Archer), Nyx (Dark Mage)
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